
- Dying light review polygon how to#
- Dying light review polygon 1080p#
- Dying light review polygon update#
- Dying light review polygon software#
When the room with two bored robots opens to the review, the one that lies on the sofa opens to the opposite side. Try to remove the valve before passing over the unstable structure. In the next room we hit with SHOCK-LED acoustic assemblies in blue that would open the gate.Īhead is a turning platform. Destroy laboratory assistants (with two thousand o’clock). Near the save zone, there’s a vault with many crates and an iron chest.

Once you enter the upper floor and look at the right, you’ll see the second floor with a rest room.
Dying light review polygon how to#
Room 1, how to solve the valve and platform puzzle. After examining all the puzzles, we will be able to successfully accomplish the task of solving all the puzzles. Next, we will show off how to get through Polygon 2. The polygon two in the Atomic Heart Walkthrough. Don’t you come across an underground science centre. Go to the lake, climb the hill and go to the previously mentioned structure, which has a car.Ĭlick the red button and open Polygon. To reach Polygon 2, leave the platform with the security terminal. Unless the interaction button is displayed, focus on a red car and a blue-capped building. The next goal is to locate the camera responsible for the task.Ĭonnect to video surveillance (on the right side of the road if you navigate the map). Press the interaction button (default F). Go to the location of the map and come up to the security terminal. Next we’ll show you how to enter the security terminal and to get the entrance to Polygon 2. The location of the science underground center becomes available after interaction with activation camera. Each riddle requires some skills from P-3.įrom this guide you will learn about the polygon 2 in Atomic Heart and find all the puzzles hidden within the secret zone. Liligence can be rewarded with added consumables, weapons blueprints and various upgrades. 27 on PS4, Windows PC and Xbox One.Polygon 2 in Atomic Heart is a scientific complex that’s ready to provide three test trials to Major Nechaev. Reached for comment on the update, a Microsoft representative told Polygon, "Just as we're committed to making ongoing system updates for our fans to enjoy new features of Xbox One, we're also committed to giving developers new tools and flexibility to make their Xbox One games even better."ĭying Light is set for release Jan.
Dying light review polygon update#
It's unclear if this month's Xbox One SDK update specifically allowed Techland to get the Xbox One version of Dying Light to the studio's 1080p30 target. Reports indicated that the PS4's memory solution of 8 GB of GDDR5 RAM gave the console a slight edge over the Xbox One, which boasts 8 GB of slower DDR3 RAM, along with 32 MB of ESRAM intended to make up the difference. The Xbox One's ESRAM was a source of heated debate prior to the launch of the console and its direct competitor, Sony's PlayStation 4, last year. This together with better tools (PIX) allowed us to really improve performance and tweak ESRAM usage."

"The new API allows you to do a lot more with the ESRAM, things devs have always wanted to do but were not easily accessible. "The main thing is just how much the ESRAM control has improved," said Binkowski in an interview with GamingBolt.

12 update to the Xbox One's SDK offers finer control over the console's ESRAM (embedded static RAM), according to Maciej Binkowski, lead game designer on Dying Light. The studio was originally targeting a frame rate of 60 fps, but said that it decided to scale back that target in order to deliver a "rock-solid" 30 fps because "a stable frame rate is paramount" in a game like Dying Light.
Dying light review polygon 1080p#
Techland recently confirmed that Dying Light will run in native 1080p resolution at 30 frames per second on both PlayStation 4 and Xbox One.
Dying light review polygon software#
Microsoft updated the Xbox One software development kit this month, giving developers better control over the console's memory so they can improve performance, said Dying Light developer Techland in an interview with GamingBolt.
